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Wednesday, December 4, 2013

CHECKING IN

Each week I feel as though I have to check in with Thrasher. Personally I hate hearing people self-indulgently rant about how skateboarding is "their life" and how deeply submerged they are in the culture because they got the Thrasher logo tattooed on their calf. But im going to go ahead and say that I'm not directly receiving most design inspiration from Thrasher, it's really from the little amount of time available to do what you like. Thrasher serves as an inspiration to skate more so than design. The intensity of this program has made opportunities to let loose a luxury, and it's shown me that constantly honing in on design wears you out after some time. You lose a fresh perspective, and it turns into work. Any hobby can serve as inspiration because its doing what you like to do, naturally design counts, but if thats the only thing you ever think about the work would lose you. So once a week I try to take some time to "check in" by ultimately "checking out"





Tuesday, December 3, 2013

GOOD TEE DESIGN

I don't frequently rock graphic tees, but I have always loved the designs of Altamont apparel. They're wild type makes for a more interesting smock rock. Good stuff.






Tuesday, November 12, 2013

INSPIRED BY DOING

 My professors have been kind enough to bring in some amazing magazines from the 80's and 90's that have beautiful examples of experimental or grunge typography. Seeing them almost makes me sad, it seems to be a dead art in todays print. The idea of using or abusing type as a pictorial element interests me a great deal. The concept of types ultimate function to is to become "air" destroys the potential interest dynamic type can create. Air is square. I choked up on it so bad while designing my magazine that I stopped having fun. The "destroy your grid" day in class is what kicked off my lust for further developing my magazine as it opened up its beautiful potential of general non-squareness.













Thursday, October 17, 2013

MODA SHENANIGANS

First digital collaboration spread


MODA mockup (stock image of the
building). Started to experiment with
angles, lighting, and folds to get some
interesting geometry.














Wednesday, October 9, 2013

PERSONAL WORKSPACE

My workspace and its contents fluctuate. The way it is organized tends to reflect the type of work im doing. If a piece is all over the place and explosive, my supplies and organization are most likely going to be all over the place (perhaps with a sprinkle of explosion). On the other hand if I'm working on a grid intensive heavily organized piece, I try my hardest to have my workspace be the same. I recently got a SICK drafting table (img3), which has been nice, but the chair is approximately 30 feet high and is killer on my back, leading me to worry that im going to end up looking like (img4) by the time I turn 40.




Tuesday, October 8, 2013

CRUNCH TIME

The Crunchtime typeface was created with the upcoming halloween holidays in mind as well as utilizing my personal style. It’s main goal is to take something something so undesirable that most would scream and run away from, and turn it into a peice that entices you to lean forward to admire the detail and variant colorful splatters. It perhaps even arouses the subtle bittersweet satisfaction one feels after personally exterminating a pest. The complicated legibility invites the audience to take a closer look and notice the raw detail of each roaches composition from letter to letter. Crunchtime’s target audience spans from those creating a halloween party flyer, a daring pest control company, or anybody that just really hates cockroaches.